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Jurassic Torque

Pose1.BaseMat.jpg

Jurassic Torque is a personal project created in 2017. It’s purpose was as a personal modeling exercise. I chose this particular character design to both practice organic modeling with the character, and hard surface modeling with the bike. The character was sculpted and posed in Zbrush, while the accessories and bike were modeled in Maya. All renderings were done in Arnold.

Pose1.Wireframe.jpg
Pose2.BaseMat.jpg
Pose2.Wireframe.jpg
Pose3.BaseMat.jpg
Pose3.Wireframe.jpg
Pose4.BaseMat.jpg
Pose4.Wireframe.jpg
Pose5.BaseMat.jpg
Pose5.Wireframe.jpg
Pose2.Textured.jpg

Texture WIP

The textures on the character are a very early, work in progress, rendition. They were created in Photoshop. Or were procedurally generated using the Maya hypershade.

Pose1.Textured.jpg
Pose5.Textured.jpg

Work In Progress

Dino_Concept_Full.jpg
Advanced Concept - Assignment 8 A.jpg

This character was designed by Remy Bustani. He illustrated both of the primary pieces of concept art, and advised refining the final look in the modeling stage. You can see more of his awesome work at,

http://www.remybustani.com

Concept Art

Copyright © 2016-2018 Neil Waters All Rights Reserved 

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