
3D ARTIST
NEIL WATERS
ONLINE PORTFOLIO
Jurassic Torque

Jurassic Torque is a personal project created in 2017. It’s purpose was as a personal modeling exercise. I chose this particular character design to both practice organic modeling with the character, and hard surface modeling with the bike. The character was sculpted and posed in Zbrush, while the accessories and bike were modeled in Maya. All renderings were done in Arnold.










Texture WIP
The textures on the character are a very early, work in progress, rendition. They were created in Photoshop. Or were procedurally generated using the Maya hypershade.


Work In Progress


This character was designed by Remy Bustani. He illustrated both of the primary pieces of concept art, and advised refining the final look in the modeling stage. You can see more of his awesome work at,