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Atlas Bay VR

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This selection of assets were produced in collaboration with Out There Entertainment for Atlas Bay VR. These assets consist entirely of furniture and other props for Virtual Reality architectural scenes. With these assets there is a strong emphasis on high performance under the constraints of Virtual Reality. My contribution for this project was entirely 3d Modeling. I modeled new assets, optimized pre-existing assets and sculpted surface details when necessary. 

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To ensure correct performance and rendering in VR, every asset not only required a very low polygon count. They also required an exceptionally clean UV layout with consistent texel density for individual islands.

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Copyright © 2016-2018 Neil Waters All Rights Reserved 

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